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Balloon Beatdown

Beatdown
3.1 avg elixir
Evolved Bats
UR
5%
WR
50%
Hero Balloon
UR
3%
WR
50%
Evolved Skeletons
UR
5%
WR
50%
Arrows
UR
21%
WR
50%
Freeze
UR
4%
WR
50%
Bomber
UR
4%
WR
50%
Minions
UR
7%
WR
50%
Giant
UR
4%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1033
Rank
54.9%
Win rate
0.0% -71%
Usage
111
Battles
3.1 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Cycle56.5% (62)
  • vs Beatdown54.2% (107)
  • vs Control52.9% (87)
  • vs Bridge Spam43.2% (37)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Mid-weight deck with strong tower pressure.

  • Attack90
  • Defense66
  • Air82
  • Ground69
  • Cycle82
  • Synergy80
3.1
Average Elixir
8
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
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Usage
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#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
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Evolved Witch
Arrows
Minions
Graveyard
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Zappies
4.0
Avg Elixir
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Win Rate
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Usage
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#17

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Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
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Night Witch
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Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
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