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Battle Ram Control

Control
4.5 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Hero Wizard
UR
2%
WR
49%
Evolved Lumberjack
UR
3%
WR
49%
Freeze
UR
4%
WR
50%
Ronin
UR
4%
WR
49%
Giant Skeleton
UR
4%
WR
50%
Electro Wizard
UR
10%
WR
50%
Mother Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1383
Rank
51.2%
Win rate
0.0% -56%
Usage
160
Battles
4.5 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Beatdown62.5% (120)
  • vs Bridge Spam60.0% (40)
  • vs Control50.0% (104)
  • vs Siege41.9% (31)
  • vs Cycle30.8% (65)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

68
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack75
  • Defense67
  • Air82
  • Ground62
  • Cycle31
  • Synergy75
4.5
Average Elixir
16
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck