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Battle Ram Control

Control
4.0 avg elixir
Evolved Electro Dragon
UR
3%
WR
49%
Hero Bowler
UR
6%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Battle Ram
UR
0%
WR
48%
Zappies
UR
6%
WR
50%
Zap
UR
11%
WR
50%
Mirror
UR
1%
WR
46%
Goblin Curse
UR
3%
WR
52%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1010
Rank
52.6%
Win rate
0.0%
Usage
190
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Beatdown63.3% (60)
  • vs Control53.8% (52)
  • vs Cycle35.5% (31)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense49
  • Air82
  • Ground51
  • Cycle49
  • Synergy80
4.0
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck