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Battle Ram Control

Control
4.3 avg elixir
Evolved Executioner
UR
2%
WR
49%
Monk
UR
3%
WR
49%
Little Prince
UR
4%
WR
50%
Tornado
UR
16%
WR
50%
Battle Ram
UR
0%
WR
48%
Mega Knight
UR
1%
WR
50%
Zap
UR
11%
WR
50%
Ronin
UR
4%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#48
Rank
73.3%
Win rate
0.0%
Usage
60
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

77
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense74
  • Air92
  • Ground75
  • Cycle38
  • Synergy90
4.3
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck