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Battle Ram Control

Control
4.1 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Battle Ram
UR
9%
WR
50%
Inferno Dragon
UR
1%
WR
48%
Arrows
UR
21%
WR
50%
Guards
UR
3%
WR
50%
Poison
UR
10%
WR
49%
Furnace
UR
5%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Unranked
Needs 60 battles
55.4%
Win rate
0.0% -83%
Usage
56
Battles
4.1 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Beatdown62.0% (71)
  • vs Cycle60.9% (46)
  • vs Bridge Spam51.3% (37)
  • vs Control50.0% (72)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense85
  • Air82
  • Ground84
  • Cycle45
  • Synergy100
4.1
Average Elixir
14
4-card cycle cost

More Control decks

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Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
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