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Battle Ram Control

Control
4.0 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Hero Wizard
UR
2%
WR
49%
Evolved Lumberjack
UR
3%
WR
49%
Giant Skeleton
UR
4%
WR
50%
Mother Witch
UR
8%
WR
50%
Vines
UR
6%
WR
49%
Zappies
UR
6%
WR
50%
Barbarian Barrel
UR
28%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#623
Rank
51.0%
Win rate
0.1% -1%
Usage
545
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Air Beatdown66.7% (36)
  • vs Siege60.0% (70)
  • vs Bridge Spam57.4% (101)
  • vs Control57.2% (222)
  • vs Beatdown53.8% (251)
  • vs Bait53.3% (45)
  • vs Cycle51.6% (157)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense64
  • Air92
  • Ground63
  • Cycle49
  • Synergy90
4.0
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck