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Battle Ram Control

Control
4.4 avg elixir
Evolved Lumberjack
UR
3%
WR
49%
Evolved Battle Ram
UR
9%
WR
50%
Golden Knight
UR
7%
WR
49%
Zappies
UR
6%
WR
50%
Furnace
UR
5%
WR
51%
Giant Skeleton
UR
4%
WR
50%
Spirit Empress
UR
2%
WR
49%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1494
Rank
51.0%
Win rate
0.0% -54%
Usage
145
Battles
4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Control56.7% (67)
  • vs Beatdown54.6% (119)
  • vs Bridge Spam45.6% (46)
  • vs Cycle35.7% (56)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense89
  • Air82
  • Ground87
  • Cycle35
  • Synergy90
4.4
Average Elixir
15
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck