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Battle Ram Control

Control
3.9 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Inferno Dragon
UR
7%
WR
50%
Mother Witch
UR
8%
WR
50%
Freeze
UR
4%
WR
50%
Zap
UR
11%
WR
50%
Mega Knight
UR
1%
WR
50%
Bomber
UR
4%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#85
Rank
56.9%
Win rate
0.2% +87%
Usage
1,079
Battles
3.9 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Air Beatdown63.8% (47)
  • vs Control59.1% (362)
  • vs Siege56.9% (109)
  • vs Beatdown53.7% (445)
  • vs Bridge Spam52.6% (175)
  • vs Cycle51.7% (238)
  • vs Bait51.6% (95)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

73
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense64
  • Air82
  • Ground63
  • Cycle53
  • Synergy90
3.9
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck