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Battle Ram Control

Control
4.4 avg elixir
Evolved Royal Recruits
UR
2%
WR
49%
Evolved Battle Ram
UR
9%
WR
50%
Skeleton King
UR
4%
WR
51%
Lightning
UR
13%
WR
50%
Zappies
UR
6%
WR
50%
Mother Witch
UR
8%
WR
50%
Fisherman
UR
2%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#277
Rank
54.3%
Win rate
0.1% +4600%
Usage
529
Battles
4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Siege73.7% (38)
  • vs Control62.9% (116)
  • vs Cycle59.3% (108)
  • vs Bridge Spam52.1% (71)
  • vs Beatdown50.6% (174)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense75
  • Air82
  • Ground84
  • Cycle35
  • Synergy100
4.4
Average Elixir
14
4-card cycle cost
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck