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Boss Bandit Bait

Bait
3.9 avg elixir
Evolved Goblin Barrel
UR
6%
WR
50%
Evolved Giant Snowball
UR
6%
WR
50%
Boss Bandit
UR
2%
WR
48%
Cannon Cart
UR
7%
WR
51%
Dark Prince
UR
4%
WR
51%
Princess
UR
5%
WR
51%
Rascals
UR
6%
WR
51%
Goblin Gang
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#994
Rank
52.0%
Win rate
0.0% +909%
Usage
227
Battles
3.9 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Beatdown53.1% (64)
  • vs Bridge Spam48.4% (31)
  • vs Control45.8% (59)
  • vs Cycle44.6% (65)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

85
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack90
  • Defense81
  • Air92
  • Ground93
  • Cycle53
  • Synergy90
3.9
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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#1

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Bait+30%
Evolved Goblin Barrel
Hero Valkyrie
Evolved Skeleton Army
Wall Breakers
Princess
Dart Goblin
Ice Spirit
Cannon
2.8
Avg Elixir
51.1%
Win Rate
2.6%
Usage
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#10

Goblin Barrel Bait

Bait+23%
Evolved Goblin Barrel
Hero Knight
Evolved Skeleton Army
Princess
Dart Goblin
Ice Spirit
The Log
Inferno Tower
2.9
Avg Elixir
52.1%
Win Rate
1.7%
Usage
Open Deck
#59

Goblin Barrel Bait

Bait+22%
Evolved Giant Snowball
Hero Dark Prince
Evolved Goblin Barrel
Rascals
Princess
Cannon Cart
Bandit
Rocket
3.9
Avg Elixir
55.8%
Win Rate
0.3%
Usage
Open Deck