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Boss Bandit Control

Control
4.0 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Evolved Zap
UR
13%
WR
51%
Boss Bandit
UR
2%
WR
48%
Ronin
UR
4%
WR
49%
Arrows
UR
21%
WR
50%
Furnace
UR
5%
WR
50%
Electro Wizard
UR
10%
WR
50%
Mother Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2269
Rank
46.9%
Win rate
0.0% -60%
Usage
81
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Cycle65.7% (35)
  • vs Control50.0% (52)
  • vs Beatdown43.8% (64)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

85
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack90
  • Defense84
  • Air92
  • Ground87
  • Cycle49
  • Synergy90
4.0
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck