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Boss Bandit Control

Control
4.6 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Boss Bandit
UR
2%
WR
48%
Hog Rider
UR
8%
WR
49%
Ronin
UR
4%
WR
49%
Executioner
UR
1%
WR
48%
Freeze
UR
4%
WR
50%
Zap
UR
11%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#905
Rank
47.6%
Win rate
0.1% +203%
Usage
890
Battles
4.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Air Beatdown57.9% (38)
  • vs Bridge Spam54.5% (121)
  • vs Cycle48.1% (208)
  • vs Beatdown47.8% (322)
  • vs Control47.6% (250)
  • vs Siege36.5% (74)
  • vs Bait33.9% (59)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

79
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense75
  • Air82
  • Ground84
  • Cycle27
  • Synergy90
4.6
Average Elixir
15
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.6) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck