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Boss Bandit Control

Control
4.8 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Boss Bandit
UR
2%
WR
48%
Freeze
UR
4%
WR
50%
Ronin
UR
4%
WR
49%
Executioner
UR
1%
WR
48%
Hog Rider
UR
8%
WR
49%
Minions
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.8 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Control64.1% (39)
  • vs Beatdown56.9% (58)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack87
  • Defense74
  • Air82
  • Ground80
  • Cycle20
  • Synergy75
4.8
Average Elixir
16
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.8) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck