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Boss Bandit Control

Control
4.4 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Boss Bandit
UR
2%
WR
48%
Hog Rider
UR
8%
WR
49%
Freeze
UR
4%
WR
50%
Executioner
UR
1%
WR
48%
Zap
UR
11%
WR
50%
Minions
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2429
Rank
40.7%
Win rate
0.0% -25%
Usage
118
Battles
4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Cycle57.1% (56)
  • vs Control46.5% (99)
  • vs Beatdown37.5% (72)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack90
  • Defense71
  • Air92
  • Ground81
  • Cycle35
  • Synergy90
4.4
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck