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Boss Bandit Control

Control
4.0 avg elixir
Evolved Zap
UR
13%
WR
51%
Golden Knight
UR
7%
WR
49%
Boss Bandit
UR
2%
WR
48%
Hunter
UR
3%
WR
49%
Mother Witch
UR
8%
WR
50%
Furnace
UR
5%
WR
50%
Ronin
UR
4%
WR
49%
Royal Ghost
UR
4%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#96
Rank
47.2%
Win rate
0.6% +203%
Usage
4,059
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Air Beatdown70.2% (141)
  • vs Bridge Spam56.5% (552)
  • vs Bait55.5% (292)
  • vs Cycle48.0% (884)
  • vs Control46.5% (1288)
  • vs Siege42.8% (390)
  • vs Beatdown42.6% (1516)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense84
  • Air82
  • Ground87
  • Cycle49
  • Synergy90
4.0
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck