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Boss Bandit Control

Control
4.9 avg elixir
Evolved Firecracker
UR
3%
WR
49%
Evolved Mega Knight
UR
3%
WR
49%
Boss Bandit
UR
2%
WR
48%
Dart Goblin
UR
7%
WR
50%
Elite Barbarians
UR
0%
WR
50%
Goblin Gang
UR
7%
WR
50%
Rocket
UR
4%
WR
50%
Executioner
UR
1%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Unranked
Needs 60 battles
34.5%
Win rate
0.0% -76%
Usage
55
Battles
4.9 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown41.6% (77)
  • vs Control39.5% (38)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack86
  • Defense70
  • Air92
  • Ground67
  • Cycle20
  • Synergy85
4.9
Average Elixir
14
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (4.9) — slow to cycle.

More Control decks

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Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck