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Boss Bandit Control

Control
4.4 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Boss Bandit
UR
2%
WR
48%
Freeze
UR
4%
WR
50%
Guards
UR
3%
WR
50%
Executioner
UR
1%
WR
48%
Hog Rider
UR
8%
WR
49%
Zap
UR
11%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#585
Rank
49.7%
Win rate
0.1% +29%
Usage
833
Battles
4.4 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Air Beatdown62.9% (35)
  • vs Cycle57.5% (228)
  • vs Siege55.1% (98)
  • vs Beatdown51.1% (362)
  • vs Control44.9% (312)
  • vs Bridge Spam42.9% (133)
  • vs Bait34.6% (78)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense71
  • Air82
  • Ground81
  • Cycle35
  • Synergy90
4.4
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck