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Bowler Control

Control
3.6 avg elixir
Evolved Valkyrie
UR
2%
WR
49%
Hero Bowler
UR
6%
WR
51%
Evolved Bats
UR
6%
WR
51%
Lumberjack
UR
2%
WR
50%
Bandit
UR
9%
WR
51%
Electro Wizard
UR
10%
WR
50%
Mini P.E.K.K.A
UR
5%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#587
Rank
57.8%
Win rate
0.0%
Usage
102
Battles
3.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Beatdown67.7% (31)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

67
/ 100

Mid-weight deck with strong ground defence; lacks consistent tower damage.

  • Attack36
  • Defense75
  • Air82
  • Ground84
  • Cycle64
  • Synergy65
3.6
Average Elixir
12
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck