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Electro Giant Beatdown

Beatdown
5.6 avg elixir
Evolved Witch
UR
7%
WR
50%
Evolved Royal Recruits
UR
2%
WR
49%
Sparky
UR
6%
WR
50%
Electro Giant
UR
1%
WR
48%
Lightning
UR
13%
WR
50%
Elixir Golem
UR
3%
WR
50%
Mega Knight
UR
1%
WR
50%
Magic Archer
UR
1%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

5.6 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 2h ago

Matchups vs archetypes

  • vs Beatdown43.2% (37)
  • vs Cycle42.4% (33)
  • vs Control34.7% (98)

Ranked ·Last 30 days ·1,143,704 battles· updated 2h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack98
  • Defense60
  • Air62
  • Ground55
  • Cycle20
  • Synergy75
5.6
Average Elixir
18
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (5.6) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck