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Elite Barbarians Control

Control
4.9 avg elixir
Evolved Barbarians
UR
2%
WR
51%
Hero Bowler
UR
6%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Electro Wizard
UR
10%
WR
50%
Skeleton Dragons
UR
4%
WR
51%
Cannon Cart
UR
7%
WR
51%
Lightning
UR
13%
WR
50%
Mother Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#611
Rank
54.3%
Win rate
0.0% +16700%
Usage
221
Battles
4.9 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown65.4% (78)
  • vs Control48.0% (50)
  • vs Cycle38.5% (39)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

52
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack44
  • Defense55
  • Air82
  • Ground55
  • Cycle20
  • Synergy50
4.9
Average Elixir
17
4-card cycle cost
  • No clear win condition to pressure towers.
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (4.9) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck