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Elixir Golem Beatdown

Beatdown
3.5 avg elixir
Evolved Witch
UR
7%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Skeleton King
UR
4%
WR
51%
Elixir Golem
UR
3%
WR
50%
Night Witch
UR
8%
WR
50%
Miner
UR
6%
WR
50%
Goblin Curse
UR
3%
WR
52%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Unranked
Needs 60 battles
53.7%
Win rate
0.0% -86%
Usage
41
Battles
3.5 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Beatdown52.8% (72)
  • vs Control51.8% (54)
  • vs Cycle44.1% (34)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

79
/ 100

Mid-weight deck with strong tower pressure.

  • Attack90
  • Defense76
  • Air62
  • Ground81
  • Cycle67
  • Synergy90
3.5
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck