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Elixir Golem Beatdown

Beatdown
4.0 avg elixir
Evolved Electro Dragon
UR
3%
WR
50%
Monk
UR
3%
WR
49%
Golden Knight
UR
6%
WR
49%
Tornado
UR
16%
WR
50%
Executioner
UR
1%
WR
49%
Goblin Hut
UR
6%
WR
50%
Arrows
UR
22%
WR
50%
Elixir Golem
UR
3%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1119
Rank
54.0%
Win rate
0.0% +662%
Usage
124
Battles
4.0 average elixir

Ranked ·Last 7 days ·775,776 battles· updated 3h ago

Matchups vs archetypes

  • vs Beatdown68.6% (35)
  • vs Control54.0% (37)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense89
  • Air97
  • Ground87
  • Cycle49
  • Synergy90
4.0
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Beatdown+3%
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4.1
Avg Elixir
50.7%
Win Rate
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Usage
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#10

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Beatdown+27284%
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Tornado
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Avg Elixir
52.4%
Win Rate
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Usage
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#16

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Beatdown+64%
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Hero Bowler
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Arrows
Minions
Graveyard
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Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
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