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Elixir Golem Beatdown

Beatdown
4.0 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Evolved Witch
UR
7%
WR
50%
Skeleton King
UR
4%
WR
51%
Elixir Golem
UR
3%
WR
50%
Goblin Curse
UR
3%
WR
52%
Arrows
UR
21%
WR
50%
Lightning
UR
13%
WR
50%
Night Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#418
Rank
54.2%
Win rate
0.1% -10%
Usage
332
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 2h ago

Matchups vs archetypes

  • vs Bait72.2% (36)
  • vs Siege63.5% (52)
  • vs Beatdown53.4% (191)
  • vs Control52.4% (126)
  • vs Bridge Spam50.0% (64)
  • vs Cycle45.1% (82)

Ranked ·Last 30 days ·1,143,704 battles· updated 2h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

82
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense76
  • Air82
  • Ground81
  • Cycle49
  • Synergy100
4.0
Average Elixir
12
4-card cycle cost

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck