Skip to content

Giant Beatdown

Beatdown
4.1 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Hero Giant
UR
5%
WR
51%
Evolved Zap
UR
13%
WR
51%
Sparky
UR
7%
WR
50%
Mini P.E.K.K.A
UR
5%
WR
50%
Dark Prince
UR
4%
WR
51%
Arrows
UR
21%
WR
50%
Mother Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2275
Rank
47.3%
Win rate
0.0% -44%
Usage
74
Battles
4.1 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown62.8% (43)
  • vs Control40.9% (44)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense80
  • Air92
  • Ground84
  • Cycle45
  • Synergy90
4.1
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck