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Giant Beatdown

Beatdown
4.0 avg elixir
Giant
UR
4%
WR
51%
Valkyrie
UR
0%
WR
47%
Goblin Cage
UR
2%
WR
51%
Mini P.E.K.K.A
UR
5%
WR
50%
Fireball
UR
22%
WR
50%
Musketeer
UR
0%
WR
46%
Goblin Hut
UR
6%
WR
50%
Tombstone
UR
3%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Heavy deck with solid defence; slow to cycle back to key cards.

  • Attack86
  • Defense95
  • Air62
  • Ground91
  • Cycle49
  • Synergy85
4.0
Average Elixir
15
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).

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Beatdown+60%
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Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck