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Giant Beatdown

Beatdown
3.4 avg elixir
Evolved Bats
UR
5%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Zap
UR
13%
WR
51%
Fireball
UR
22%
WR
50%
Goblin Gang
UR
7%
WR
50%
Spear Goblins
UR
1%
WR
50%
Dark Prince
UR
4%
WR
51%
Prince
UR
3%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#463
Rank
51.8%
Win rate
0.1% +181%
Usage
593
Battles
3.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Siege68.8% (61)
  • vs Bridge Spam60.2% (83)
  • vs Cycle51.8% (112)
  • vs Control51.2% (201)
  • vs Bait51.2% (43)
  • vs Beatdown49.6% (238)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

85
/ 100

Mid-weight deck with well-balanced roles.

  • Attack86
  • Defense76
  • Air92
  • Ground81
  • Cycle71
  • Synergy100
3.4
Average Elixir
9
4-card cycle cost

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck