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Giant Beatdown

Beatdown
3.9 avg elixir
Evolved Witch
UR
8%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Barbarians
UR
2%
WR
52%
Goblins
UR
1%
WR
50%
Freeze
UR
4%
WR
51%
Hog Rider
UR
9%
WR
49%
Minions
UR
7%
WR
50%
Arrows
UR
22%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#904
Rank
52.4%
Win rate
0.0%
Usage
227
Battles
3.9 average elixir

Ranked ·Last 7 days ·741,598 battles· updated 3h ago

Matchups vs archetypes

  • vs Control58.5% (41)
  • vs Beatdown55.6% (45)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense66
  • Air82
  • Ground69
  • Cycle53
  • Synergy80
3.9
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+9%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.3%
Usage
Open Deck
#12

Electro Giant Beatdown

Beatdown+24979%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.7%
Win Rate
1.5%
Usage
Open Deck
#15

Graveyard Beatdown

Beatdown+73%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck