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Giant Beatdown

Beatdown
4.0 avg elixir
Knight
UR
5%
WR
51%
Goblin Hut
UR
6%
WR
50%
Goblin Cage
UR
2%
WR
51%
Giant
UR
4%
WR
51%
Barbarians
UR
1%
WR
51%
Tombstone
UR
3%
WR
51%
Mini P.E.K.K.A
UR
5%
WR
50%
Battle Ram
UR
0%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

69
/ 100

Heavy deck with solid defence; vulnerable to air-heavy decks.

  • Attack84
  • Defense87
  • Air38
  • Ground84
  • Cycle49
  • Synergy60
4.0
Average Elixir
14
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
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#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck