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Giant Beatdown

Beatdown
4.1 avg elixir
Evolved Zap
UR
13%
WR
51%
Hero Mega Minion
UR
4%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Giant
UR
4%
WR
51%
Dark Prince
UR
4%
WR
51%
Arrows
UR
21%
WR
50%
Mother Witch
UR
8%
WR
50%
Sparky
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.1 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Cycle65.7% (35)
  • vs Control56.3% (71)
  • vs Beatdown54.4% (57)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense64
  • Air92
  • Ground63
  • Cycle45
  • Synergy90
4.1
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck