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Giant Beatdown

Beatdown
4.6 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Mega Knight
UR
3%
WR
49%
Zap
UR
11%
WR
50%
Mirror
UR
1%
WR
46%
Sparky
UR
7%
WR
50%
Phoenix
UR
4%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1089
Rank
57.4%
Win rate
0.0% -64%
Usage
68
Battles
4.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control61.4% (44)
  • vs Beatdown59.2% (49)
  • vs Cycle46.9% (32)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

62
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense54
  • Air62
  • Ground51
  • Cycle27
  • Synergy80
4.6
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.6) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck