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Goblin Barrel Bait

Bait
3.6 avg elixir
Evolved Princess
UR
3%
WR
50%
Evolved Goblin Barrel
UR
6%
WR
50%
Inferno Tower
UR
3%
WR
50%
Minions
UR
7%
WR
50%
Giant Skeleton
UR
4%
WR
50%
Goblin Gang
UR
7%
WR
50%
Skeleton Barrel
UR
0%
WR
44%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1153
Rank
52.4%
Win rate
0.0%
Usage
166
Battles
3.6 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Beatdown62.5% (48)
  • vs Control52.0% (50)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

85
/ 100

Mid-weight deck with strong air defence.

  • Attack90
  • Defense81
  • Air97
  • Ground81
  • Cycle64
  • Synergy90
3.6
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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#1

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Evolved Goblin Barrel
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2.8
Avg Elixir
51.1%
Win Rate
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Usage
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#10

Goblin Barrel Bait

Bait+23%
Evolved Goblin Barrel
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Evolved Skeleton Army
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Dart Goblin
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Inferno Tower
2.9
Avg Elixir
52.1%
Win Rate
1.7%
Usage
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#59

Goblin Barrel Bait

Bait+22%
Evolved Giant Snowball
Hero Dark Prince
Evolved Goblin Barrel
Rascals
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Cannon Cart
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3.9
Avg Elixir
55.8%
Win Rate
0.3%
Usage
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