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Goblin Drill Control

Control
3.1 avg elixir
Evolved Goblin Drill
UR
2%
WR
49%
Hero Knight
UR
6%
WR
50%
Evolved Skeletons
UR
5%
WR
50%
Bomb Tower
UR
2%
WR
50%
Goblin Demolisher
UR
2%
WR
51%
Tornado
UR
16%
WR
50%
Magic Archer
UR
1%
WR
50%
The Log
UR
18%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#89
Rank
54.0%
Win rate
0.3% -18%
Usage
1,856
Battles
3.1 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Bait73.7% (205)
  • vs Bridge Spam62.0% (392)
  • vs Cycle60.2% (565)
  • vs Control57.1% (806)
  • vs Siege48.0% (269)
  • vs Beatdown46.2% (961)
  • vs Air Beatdown15.2% (92)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Mid-weight deck with well-balanced roles.

  • Attack78
  • Defense80
  • Air62
  • Ground84
  • Cycle82
  • Synergy90
3.1
Average Elixir
9
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck