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Golem Beatdown

Beatdown
4.6 avg elixir
Evolved Witch
UR
7%
WR
50%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Barbarians
UR
2%
WR
51%
Freeze
UR
4%
WR
50%
Minion Horde
UR
0%
WR
49%
Golem
UR
9%
WR
50%
Bats
UR
2%
WR
48%
Hog Rider
UR
8%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1274
Rank
50.7%
Win rate
0.0% +18%
Usage
211
Battles
4.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown58.8% (102)
  • vs Control51.3% (78)
  • vs Cycle37.5% (64)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

71
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack87
  • Defense69
  • Air82
  • Ground68
  • Cycle27
  • Synergy75
4.6
Average Elixir
14
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.6) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck