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Golem Beatdown

Beatdown
5.3 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Barbarians
UR
1%
WR
51%
Golem
UR
9%
WR
50%
Arrows
UR
21%
WR
50%
Electro Dragon
UR
0%
WR
48%
Lightning
UR
13%
WR
50%
Night Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2421
Rank
41.4%
Win rate
0.0% -14%
Usage
111
Battles
5.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Cycle51.6% (31)
  • vs Control45.0% (40)
  • vs Beatdown37.9% (66)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

73
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense66
  • Air82
  • Ground69
  • Cycle20
  • Synergy90
5.3
Average Elixir
17
4-card cycle cost
  • High average elixir (5.3) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck