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Golem Beatdown

Beatdown
4.3 avg elixir
Evolved Bomber
UR
1%
WR
50%
Evolved Barbarians
UR
2%
WR
51%
Skeleton King
UR
4%
WR
51%
Fireball
UR
22%
WR
50%
Mother Witch
UR
8%
WR
50%
Golem
UR
9%
WR
50%
Night Witch
UR
8%
WR
50%
Fisherman
UR
2%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1017
Rank
54.3%
Win rate
0.0% +132%
Usage
129
Battles
4.3 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 2h ago

Matchups vs archetypes

  • vs Cycle65.8% (41)
  • vs Beatdown61.4% (44)
  • vs Control61.3% (31)

Ranked ·Last 30 days ·1,143,704 battles· updated 2h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

71
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack86
  • Defense86
  • Air38
  • Ground88
  • Cycle38
  • Synergy70
4.3
Average Elixir
13
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck