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Golem Beatdown

Beatdown
4.5 avg elixir
Evolved Hunter
UR
2%
WR
49%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Valkyrie
UR
2%
WR
49%
Goblin Gang
UR
7%
WR
50%
Golem
UR
8%
WR
50%
Arrows
UR
22%
WR
50%
Lightning
UR
13%
WR
50%
Night Witch
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1175
Rank
53.4%
Win rate
0.0%
Usage
131
Battles
4.5 average elixir

Ranked ·Last 7 days ·775,776 battles· updated 5h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense86
  • Air82
  • Ground93
  • Cycle31
  • Synergy100
4.5
Average Elixir
14
4-card cycle cost
  • High average elixir (4.5) — slow to cycle.

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Beatdown+3%
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Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.2%
Usage
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#10

Electro Giant Beatdown

Beatdown+27284%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.4%
Win Rate
1.6%
Usage
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#16

Graveyard Beatdown

Beatdown+64%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
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