Skip to content

Golem Beatdown

Beatdown
4.5 avg elixir
Evolved Witch
UR
8%
WR
50%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Barbarians
UR
2%
WR
52%
Golem
UR
8%
WR
50%
Minion Horde
UR
0%
WR
47%
Bats
UR
3%
WR
49%
Miner
UR
5%
WR
50%
Freeze
UR
4%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1078
Rank
57.4%
Win rate
0.0%
Usage
68
Battles
4.5 average elixir

Ranked ·Last 7 days ·775,776 battles· updated 2h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

72
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack87
  • Defense69
  • Air82
  • Ground68
  • Cycle31
  • Synergy75
4.5
Average Elixir
13
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+3%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.2%
Usage
Open Deck
#10

Electro Giant Beatdown

Beatdown+27284%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.4%
Win Rate
1.6%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+64%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck