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Graveyard Beatdown

Beatdown
4.0 avg elixir
Evolved Witch
UR
7%
WR
50%
Hero Bowler
UR
6%
WR
51%
Evolved Giant Snowball
UR
6%
WR
50%
Graveyard
UR
6%
WR
51%
Giant
UR
4%
WR
51%
Guards
UR
3%
WR
50%
Zappies
UR
6%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#45
Rank
53.5%
Win rate
0.6% +31%
Usage
3,905
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Cycle56.2% (972)
  • vs Bridge Spam55.4% (677)
  • vs Control54.5% (1390)
  • vs Beatdown52.7% (1736)
  • vs Siege52.0% (467)
  • vs Air Beatdown48.1% (189)
  • vs Bait47.7% (373)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack90
  • Defense60
  • Air92
  • Ground60
  • Cycle49
  • Synergy80
4.0
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck