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Mega Knight Control

Control
4.4 avg elixir
Evolved Inferno Dragon
UR
7%
WR
50%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Mega Knight
UR
1%
WR
50%
Zap
UR
11%
WR
50%
Mirror
UR
1%
WR
46%
Wizard
UR
0%
WR
45%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 44m ago

Matchups vs archetypes

  • vs Cycle63.6% (33)
  • vs Beatdown47.4% (38)
  • vs Control44.2% (95)

Ranked ·Last 30 days ·1,143,704 battles· updated 43m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

60
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack36
  • Defense64
  • Air92
  • Ground63
  • Cycle35
  • Synergy65
4.4
Average Elixir
13
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck