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Mega Knight Control

Control
4.1 avg elixir
Evolved Zap
UR
13%
WR
51%
Evolved Barbarians
UR
2%
WR
51%
Archer Queen
UR
4%
WR
50%
Tornado
UR
16%
WR
50%
Goblin Gang
UR
7%
WR
50%
Mega Knight
UR
1%
WR
50%
Bats
UR
2%
WR
48%
Sparky
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1173
Rank
53.9%
Win rate
0.0% -5%
Usage
115
Battles
4.1 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Beatdown70.4% (54)
  • vs Control41.3% (46)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

61
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack36
  • Defense66
  • Air97
  • Ground69
  • Cycle45
  • Synergy55
4.1
Average Elixir
10
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck