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Mega Knight Control

Control
4.5 avg elixir
Evolved Valkyrie
UR
2%
WR
49%
Evolved Mega Knight
UR
3%
WR
49%
Golden Knight
UR
7%
WR
49%
Goblin Hut
UR
6%
WR
50%
Ronin
UR
4%
WR
49%
Hunter
UR
3%
WR
49%
Arrows
UR
21%
WR
50%
Executioner
UR
1%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.5 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control49.3% (69)
  • vs Beatdown42.0% (50)
  • vs Cycle11.8% (34)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

68
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack36
  • Defense89
  • Air92
  • Ground87
  • Cycle31
  • Synergy65
4.5
Average Elixir
15
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck