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Mega Knight Control

Control
4.4 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Evolved Lumberjack
UR
3%
WR
49%
Archer Queen
UR
4%
WR
50%
Bats
UR
2%
WR
48%
Arrows
UR
21%
WR
50%
Prince
UR
3%
WR
50%
Goblin Gang
UR
7%
WR
50%
Lightning
UR
13%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Control77.8% (63)
  • vs Cycle74.2% (31)
  • vs Beatdown53.5% (43)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

68
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack44
  • Defense76
  • Air92
  • Ground81
  • Cycle35
  • Synergy75
4.4
Average Elixir
12
4-card cycle cost
  • No clear win condition to pressure towers.
  • High average elixir (4.4) — slow to cycle.

More Control decks

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Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck