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Mega Knight Control

Control
4.0 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Evolved Witch
UR
7%
WR
50%
Royal Recruits
UR
0%
WR
47%
Arrows
UR
21%
WR
50%
Princess
UR
5%
WR
51%
Dart Goblin
UR
7%
WR
50%
Zap
UR
11%
WR
50%
Bats
UR
2%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control60.9% (69)
  • vs Beatdown47.9% (48)
  • vs Cycle46.7% (30)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

61
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack36
  • Defense66
  • Air97
  • Ground69
  • Cycle49
  • Synergy55
4.0
Average Elixir
10
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

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Control+139%
Evolved Baby Dragon
Hero Bowler
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Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck