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Mega Knight Control

Control
4.0 avg elixir
Evolved Knight
UR
3%
WR
51%
Evolved Furnace
UR
3%
WR
50%
Mega Knight
UR
1%
WR
50%
Goblin Gang
UR
7%
WR
50%
Zappies
UR
6%
WR
50%
Flying Machine
UR
2%
WR
49%
Arrows
UR
21%
WR
50%
Inferno Dragon
UR
1%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Control38.5% (78)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

69
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack36
  • Defense85
  • Air97
  • Ground84
  • Cycle49
  • Synergy65
4.0
Average Elixir
13
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

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Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
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Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck