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Minion Giant Control

Control
4.3 avg elixir
Evolved Goblin Cage
UR
2%
WR
50%
Evolved Royal Recruits
UR
2%
WR
49%
Golden Knight
UR
7%
WR
49%
Flying Machine
UR
2%
WR
49%
Fireball
UR
22%
WR
50%
Zappies
UR
6%
WR
50%
Arrows
UR
21%
WR
50%
Minion Giant
UR
8%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control59.6% (47)
  • vs Beatdown56.5% (46)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

87
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense95
  • Air82
  • Ground96
  • Cycle38
  • Synergy100
4.3
Average Elixir
15
4-card cycle cost
  • High average elixir (4.3) — slow to cycle.

More Control decks

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Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck