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Minion Giant Control

Control
4.1 avg elixir
Evolved Goblin Cage
UR
2%
WR
50%
Hero Ice Wizard
UR
9%
WR
51%
Evolved Royal Recruits
UR
2%
WR
49%
Giant Skeleton
UR
4%
WR
50%
Flying Machine
UR
2%
WR
49%
Minion Giant
UR
8%
WR
51%
Arrows
UR
21%
WR
50%
Barbarian Barrel
UR
28%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#247
Rank
61.0%
Win rate
0.0%
Usage
105
Battles
4.1 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Beatdown62.2% (37)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense85
  • Air82
  • Ground84
  • Cycle45
  • Synergy90
4.1
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck