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Minion Giant Control

Control
4.4 avg elixir
Evolved Witch
UR
7%
WR
50%
Hero Bowler
UR
6%
WR
51%
Golden Knight
UR
7%
WR
49%
Royal Recruits
UR
0%
WR
47%
Minion Giant
UR
8%
WR
51%
Goblin Hut
UR
6%
WR
50%
Minions
UR
7%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2258
Rank
44.2%
Win rate
0.0% +156%
Usage
147
Battles
4.4 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control44.9% (49)
  • vs Beatdown41.4% (58)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

83
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack78
  • Defense91
  • Air92
  • Ground93
  • Cycle35
  • Synergy90
4.4
Average Elixir
14
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck