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Minion Giant Control

Control
4.0 avg elixir
Evolved Royal Recruits
UR
2%
WR
49%
Evolved Goblin Cage
UR
2%
WR
50%
Golden Knight
UR
7%
WR
49%
Arrows
UR
21%
WR
50%
Barbarian Barrel
UR
28%
WR
50%
Flying Machine
UR
2%
WR
49%
Zappies
UR
6%
WR
50%
Minion Giant
UR
8%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Control66.1% (65)
  • vs Cycle55.0% (40)
  • vs Beatdown42.9% (63)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack78
  • Defense95
  • Air82
  • Ground96
  • Cycle49
  • Synergy90
4.0
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck