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Minion Giant Control

Control
3.4 avg elixir
Evolved Royal Ghost
UR
8%
WR
50%
Evolved Musketeer
UR
3%
WR
50%
Goblinstein
UR
4%
WR
50%
Barbarian Barrel
UR
28%
WR
50%
Minion Giant
UR
8%
WR
51%
Skeletons
UR
20%
WR
50%
Bomb Tower
UR
2%
WR
50%
Fireball
UR
22%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1605
Rank
52.8%
Win rate
0.0% -52%
Usage
89
Battles
3.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Cycle59.5% (42)
  • vs Control57.9% (57)
  • vs Beatdown40.6% (64)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

77
/ 100

Mid-weight deck with strong tower pressure; vulnerable to air-heavy decks.

  • Attack86
  • Defense85
  • Air38
  • Ground84
  • Cycle71
  • Synergy85
3.4
Average Elixir
10
4-card cycle cost
  • Only 1 card(s) can target air units.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck