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Mortar Siege

Siege
4.0 avg elixir
Evolved Mortar
UR
6%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Goblinstein
UR
4%
WR
50%
Cannon Cart
UR
7%
WR
51%
The Log
UR
18%
WR
50%
Mother Witch
UR
8%
WR
50%
Goblin Gang
UR
7%
WR
50%
Fireball
UR
22%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#471
Rank
51.5%
Win rate
0.1% +22%
Usage
633
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Bait79.0% (38)
  • vs Siege61.4% (88)
  • vs Control56.1% (262)
  • vs Cycle53.2% (141)
  • vs Beatdown49.1% (281)
  • vs Bridge Spam44.4% (133)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

83
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense81
  • Air82
  • Ground81
  • Cycle49
  • Synergy100
4.0
Average Elixir
13
4-card cycle cost

More Siege decks

#3

Mortar Siege

Siege+77%
Evolved Mortar
Evolved Minion Horde
Goblinstein
Cannon Cart
Mother Witch
Fireball
Goblin Gang
Barbarian Barrel
4.0
Avg Elixir
51.8%
Win Rate
2.5%
Usage
Open Deck
#9

Mortar Siege

Siege+10%
Evolved Skeleton Barrel
Hero Ice Wizard
Evolved Mortar
Cannon Cart
Fireball
Minions
Rascals
Barbarian Barrel
3.6
Avg Elixir
51.5%
Win Rate
1.7%
Usage
Open Deck
#12

X-Bow Siege

Siege+6%
Evolved Tesla
Hero Knight
Evolved Archers
Skeletons
The Log
Fireball
X-Bow
Electro Spirit
3.0
Avg Elixir
50.3%
Win Rate
1.8%
Usage
Open Deck